Tag: Video Games

  • I Tried to Complete Persona 3 Portable in Three Days

    I Tried to Complete Persona 3 Portable in Three Days

    I could have left playing Persona 3 Portable in such a short space of time honestly. These games aren’t exactly known for being done quickly. I know, for one, having already played Persona 4 Golden and Persona 5 Royal. However, nothing kicks in my ADHD hyperfocus quite like a deadline, particularly if it’s something I enjoy. So how did I do, did I manage to actually complete Persona 3 Portable in three days? A game that on average takes around 65 hours to complete if you’re just there to enjoy the main story?

    Persona 3 Portable Female Protagonist
    Persona 3 decided on using an Evoker to access your Persona power which involves your characters and party members shooting themselves in the head…which is, a weird choice but okay.

    First, the backstory – you might be wondering why I thought I would attempt this (probably not), around all of the usual parenting and life things I do (because I do do things, sometimes) and a perfectly respectful answer would be for the challenge. But no, that was not the case. It is much more longwinded than that. Last month I took advantage of one of the Discord Nitro, I think? offers for a free three-month game pass through Xbox. Once applying and logging into an Xbox account I didn’t know I had I browsed through the games and saw Persona 3 Portable was available.

    As I’ve said I’ve played 4 and 5 and have been wanting to play this particular version of the game for some time purely because it has the option to play as a female protagonist. I much prefer playing games with a female lead, I’m not against male leads, but for RPG’s, I like playing the character of the gender I most feel comfortable associating myself with. It frustrates me that the other Persona games don’t have that option, even more so that it was added in for P3P but not for the subsequent games. Anyway, I digress, the reason I thought I would attempt to finish Persona 3 Portable in three days is because I didn’t realise that when a game is taken away from game pass, you can’t play it anymore and have to buy it if you want to play or continue.

    This, is dumb. I’ve had access to Playstation+ for years and as long as you continue subscribing, any games you download are yours to play even if they’re removed from the PS+ ‘store’. Apparently, Microsoft say no to this. So I immediately felt a rush to complete it. For one, I want to make good use of this free trial to actually help me decide if I want to continue subscribing afterwards but this revelation that games are removed and then inaccessible (although, information on this is varied, for some games have remained accessible, for others you have to go offline the day before it’s removed and complete within 30 days without going back online during that time or you lose access) has me having my doubts.

    Persona 3 Reload – the remake of the original Persona 3 game (Not the portable version, no female protagonist – big sigh) is going to be available through game pass on release day and as I now have a very decent spec gaming PC I might as well make use of it rather than paying the £50 on the PSN store. I’m hopeful it will be available for some time, although I’m keen to play it on release and have it preinstalled/downloaded for the day it becomes available, I would much rather take my time to play and enjoy the remake. And because I’ve kind of sped through Persona 3 Portable I’m not sure how I’m going to feel playing the remake so close to this speed run.

    There are much less places to navigate in P3P but it can still be a bit overwhelming trying to find where everyone is at times

    Anyway, the TLDR version of this is no, I didn’t finish it and with the time left of me today, I don’t think I’m going to finish it. In some ways, that’s a good thing, a lot of things are unresolved, I missed out on maxing out certain social links so in a way that’s enough of a motivator to finish playing P3Reload and maybe I’ll buy it again one day in the future. The trouble with Persona games is that they do require some amount of level grinding and I am getting to the point where I have been skipping random encounters and now finding things way too challenging. I got pretty far into the game though, I’m closing in on the end of October so I’ve got the jist of the main story and if I haven’t found out all the big reveals and things yet then I feel like I’m pretty close to it. I think the highest floor I got to on Tartarus was 146 out of I think 263 floors. That’s still quite the climb!

    Dark and Creepy. Just the sort of game I want to play.

    Persona 3 Portable is, like the other Persona games I’ve played, a weird game. It’s dark and creepy, with some pretty heavy content in contrast to the incredibly upbeat tracks that play during the game. I played as the female protagonist which I believe has a few different social links to the male protagonist so that at least gives me some level of variety when Reload is released. It features, as always, a whole host of Persona’s to draw from to make you stronger as you level up. I think that’s really what you want to grind levels for not exactly your own character stats but because higher levels allow you to fusion and collect really, really strong Persona’s.

    Elizabeth in Persona 3 Portable
    When I grow up I want to be Elizabeth. She makes choices.

    I have really enjoyed what I’ve played so far. There are some creepy and questionable characters that did make me inwardly cringe a little bit, as almost every JRPG game I’ve played has done. There were some heartwarming conversations and relationships too. As usual I seemed to max rank a lot of non-party member social links rather than actual party members. I really need to stop doing that…However, I did max rank the Moon social link which I think is pretty critical to do so from the content I’ve seen up to this point although the fate of that character is yet to be determined and I’m going to do my best to abstain from reading spoilers.

    It’s always the characters I like that the bad things happen to!

    I really liked that character too and I was fully committed from the moment you first meet them that I was going to max rank that link no matter what. Brooding, grumpy guy in a long coat that kinda has a heart of gold and apparently quite skilled at cooking delicious meals? Where a lot of your social link time is spent talking, or eating food? Yes. Really there was no question that I was going to spend time figuring out what Shinjiro’s story was. I liked most of the characters. A lot of the female relationships were really nice to see develop over the course of the game I played. In fact I think really it was only Junpei I didn’t like, but as he’s the token creepy perv that was a given. I’m highly suspicious of him anyway.

    Mitsuru (also a bit suspicious of as I haven’t started a social link with her yet…) telling Junpei how it is

    I still don’t really know the full story behind Strega, the rival group to the SEES team who are also utilising the Dark Hour. I have encounted Death and managed to escape because I was not ready for that challenge. In P3P I have encounted Death more times than any other Persona games but I believe there’s a very good reason for that given the name of the tower you climb is called Tartarus and one of the very early cutscenes where you summon your Persona for the first time it looks like the Death persona Thanatos kind of takes the place and attacks the shadow you’re fighting really rather violently…haven’t had an answer for that so I sort of feel like I’m either making it up or missing something.

    More suspicious characters…

    Despite playing on beginner, because I rushed through, I did find some of the combat a challenge. Persona uses turn based combat, which is my preferred way of fighting because it gives me time to think but it really doesn’t lend itself to speeding through things. I found getting new Persona’s through shuffle time not nearly as generous as Persona 4 and doesn’t quite compare to how easy they are to get in Persona 5 Royal. Lack of items, quest deadlines and trying to remember where everyone was on what day to spend time with them was very overwhelming although having experience with Persona games already I was kind of expecting that and did follow a guide to help me get as far as I did. You also have social stats like charm, academics and courage to level up through going to school, doing exams, or going to certain venues throughout the gameplay. I maxed out all but Academics, although I was pretty close to doing it.

    Either way, I enjoyed what I played and I’ll play Persona 3 Reload at a much slower pace, making much better use of the compendium and hopefully finding whatever changes are coming in the remake enjoyable.

  • 125 Hours of Balders Gate 3

    125 Hours of Balders Gate 3

    Spoilers below for the RPG video game by Larian Studios Balders Gate 3 based on Dungeons & Dragons.

    Balders Gate 3 is an incredibly good game and worth putting in the long hours to get to the end of the story. I finished a complete play through last night which was the second campaign I started after kind of messing things up on my first campaign and deciding to start again. I have since gone back to my original campaign knowing more, being able to play better and to see if I can still make it through to the end despite some poor bad choices I made at the start. Because ultimately, this is what the game is about – it’s about choices and seeing through their consequences.

    Tiefling female from Balders Gate 3 in the Spidersilk armour

    For my complete playthrough my campaign was mostly that of a good character, or that of the hero. I tried to save as many people as I could which largely benefitted me towards the end. In Act Three the main scenario is to gather your allies and I had a lot of allies to talk to or finish quests with which ultimately lead to a huge number of support in the final battles. I was locked out of some quests because I killed Lae’zel at the point you can free her after the Nautiloid ship crashes. My character was a Mephistopheles Tiefling Warlock which made Kagha changed her ways, saved most of the other Tieflings, killed all the Goblin leaders, stole a Githyanki egg from their creche, lifted the Shadowcurse from the land, saved the Nightsong and so on. All those kind of ‘good’ character choices. I romanced a few characters with permission from my romantic lead choice and finished a lot of the companion quests. I ended the game with Karlach as my love.

    Original character and Karlach from Balders Gate 3 sharing an intimate conversation during camp night

    Balders Gate 3 was a really fun game but there’s so much to do it felt really overwhelming at times. A lot of quests are kind of stopped by certain perception checks and so on or, in my first campaign, seeing that I was limiting myself by making non-committal choices. That actually ended up with a lot of mistakes being made and not really doing very well in general whilst playing however I’ve learned a lot and I don’t think my first campaign is completely beyond hope now I know more of what is to come. I also know that now I’ve made all the ‘good’ choices I feel I can be a bit more direct with my own dialogue options as my first character I created was a Lolth-Sworn Drow, or a dark elf, Ranger and now I have seen more gameplay I am convinced I can fix it and still see the game through to completion however I have a lot of fun options ahead of me.

    the start of a Dark Urge play as a dark elf, or lolth-sworn drow wild magic sorcerer will be fun
    I have started a Dark Urge playthrough once I realized you could still change your character’s customization and job but it just gave you a dark, bloodthirsty backstory. It’s recommended as either a completely dark, evil character or as a redemption arc character.

    I really loved the vibrancy of Balders Gate 3 from the colourful appearance choices during character creation to the world map in all three acts. Although Act 2 is more on the dark and gloomy side it was still darkly enchanting. Each act sets up the scene really well and further dramatizes the choices the character needs to make. I actually can’t wait to go back through the game and make some of the darker choices to see how things play out that way not to mention being really interested in all of the other jobs and the ability to multi-class sounds kind of fun. I want to finish the original campaign I started but I am very drawn to the Dark Urge origin character especially knowing that you can, if you wish, choose to become an Unholy Assassin which I kind of really want to do to see how things play out that way.

    a cat from Moonrise Towers in Balders Gate 3
    There are a lot of animals to pet or speak with if you have the ‘Speak with Animals’ spell or potion activated. As a ranger I felt communicating with animals would add to the roleplay experience.

    As a warlock character that eventually…transformed…I felt pretty powerful during my final confrontations and had a lot of powerful spells at my disposal. Some of those big kill everything spells are excellent and really turn the tides in your favour when fighting a huge number of enemies which I found pretty fun. They made what seemed like it was going to be a very challenging, difficult fight into something much more manageable. That’s something I feel I can take into further campaigns or playthroughs.

    The combat in Balders Gate 3 did take me a very long time to get used to and I found it challenging but once I understood things a bit more I felt like I could play better and took more advantage of my environment. Having speed potions, haste spells, misty step, dimension door and equipment like boots of speed or permanent stat buffs like longstrider made a huge difference and something I really took advantage of. At first I saw those kind of things as limiting your actions from hitting and killing things but actually sometimes you really need the movement. And when you get further along in the playthrough and have access to multi-hit actions combat and movement in a turn become possible. Buying potions and using them tactically, particularly the ones that stay on you until your next long rest are very handy to have. Some of these you can make yourself if you forage around for alchemy supplies which saves you some gold but resources are limited. Looting bodies for potions is another great way to give you an advantage. Stealth can also be really beneficial, although I am not someone that usually plays in stealth mode as I’m not very good at being stealthy. The game is largely strategy based and a player that takes their time with things is going to find it particularly enjoyable.

    Balders Gate 3 partial ilithid character
    Just before closing in on the final battle of Act 3

    The story is really compelling and some of the companion quests I did manage to complete did make me shed a few tears in the end. The narration throughout the story is great and immersive and reflects upon choices you’ve made. The romance options are a lot of fun and much more adult than I was expecting but then I suppose in a game where you can choose your genitalia why not have it on show at points during the game. I also found out that by pressing Triangle you could toggle your armour display on or off. You’d still be wearing it but you’d be walking around in your camp clothes instead, or, at one point I was just walking around in the city in new underwear I’d purchased for my character. I’ve always enjoyed RPG’s and Balders Gate 3 is quite unlike any other RPG I’ve played with such a unique combat system and having to pass charisma or deception checks during dialogue options or things don’t quite go your way. Adding advantage to your rolls throughout by certain gear, spells, potions or race choice really adds to that roleplaying factor and made it a lot of fun to play.

    Balders Gate 3 is incredibly fun and really rewarding RPG. I can’t wait to see the rest of the options I missed out and thing the replayability of the game makes it well worth starting various campaigns. I am really excited about the prospect of completeing a dark urge playthrough. After all, there are still trophies to be gained…

  • Netflix – Cyberpunk: Edgerunners

    Netflix – Cyberpunk: Edgerunners

    Spoiler warning because I suck. Please watch the show if you don’t like spoilers.

    When I was younger, I watched Pokemon and that was fine. A few years later I kind of got into Sailor Moon and Digimon but for some reason for a girl my age that wasn’t fine anymore. I got made fun of and teased about watching Anime and that stuck with me. Even though there is *so* much around that isn’t just pocket monsters and magical girls, having this notion of not being allowed to watch it because of what other people thought sucked. I am a pretty nerdy person and I get fixated on things quickly if I enjoy them thanks to my neurodivergent brain but at the time, not knowing why some of my fixations lead to shame. I’m older now, I’m trying to get back parts of myself I lost. I’m trying to remind myself that I am allowed to enjoy things even if other people think I shouldn’t, because I feel like I lost out. So Anime is for everyone, although Cyberpunk: Edgerunners isn’t, it’s excellent, but its pretty gory, violent and the opening episode has some pretty heavy sexual content. It is also emotionally soulcrushingly devestating and to quote a friend I know have the post Edgerunners depression debuff.

    “Let You Down” by Dawid Podsiadlo is the track that plays during the end credits of each episode of Cyberpunk: Edgerunners and is emotionally heartbreaking. I am obsessed with the line “Hold on to your wishes if you can’t hold on to me.”

    I’ve listened to a lot of out of context talk for Cyberpunk 2077 particularly given how poorly the game was released. In short, Sony had to pull it from it’s PSN store because the game was absolutely awful on PS4 release. As in, it was completely unplayable. That was in 2022, and now people seem to have a bit more respect and acknowledgement for what seems like a pretty good game. I certainly have my interest piqued after watching the Netflix anime show Cyberpunk: Edgerunners which is a prequel set a year prior to the videogame.

    I watched the entire 10 episodes in about three days roughly. Each episode is around 20-25 minutes long so it is very easy to binge and it is worth every single second. I was sent the above music video which is the track that plays during the end credits of each episode and it completely sets the tone. It’s an excellent track which is stuck in my head and has lyrics that perfectly sum up some of the characters intentions, feelings and emotions.

    Cyberpunk: Edgerunners follows David, a young student living in Night City, home to those that love body modifications including cybernetic implants, high tech corporations and many, many secrets. David witnesses something pretty tragic and faced with debt, a school bully and no one by his side he gets fixed with a miliary grade implant that gives him the ability to move incredibly fast. He has an affinity for it but for everyone the more implants, the higher the risk of cyberpsychosis – a side affect where the modifications fry your brain and make you go completely insane, often leading and ending in a murderous rampage. David balances on the edge of sanity whilst using his gear throughout the series but with Lucy, a netrunner or hacker by his side and the rest of the merc crew he joins as a way to earn money he keeps himself in check.

    “I Really Want To Stay At Your House” By Rosa Walton, Hallie Coggins – this video perfectly shows Lucy and David’s relationship. I can’t get enough of this either and the moments this track plays in the show really hits you. “Another evening I’ll be sitting reading in between your lines. Because I miss you all the time.” is a line that certainly makes me think about things.

    I never expected to feel quite so much in just ten relatively short episodes and to come away still thinking about it. I woke up this morning with the above songs in my head still. I have been listening to the songs on Spotify including a couple of playlists with various tracks from the show, the videogame and songs inspired by the show it seems. So much is packed into each episode and even though things move on pretty fast it was easy to keep up with all the characters. I don’t think I could survive in a city like Night City without a crew of people by my side keeping me in check. The relationship between David and Lucy feels really intense because the episodes are short but in a city where things can simply end so quickly, it’s no wonder people just go with what they are feeling.

    My favourite character is Rebecca with all her chaos goblin energy. She’s a small, feral thing that’s fast to anger and has many guns. Her adrenaline spikes during missions and she can often be found wielding a gun looking far too big for her manically laughing. It’s not unusual for me to be drawn to these kind of characters as someone with an affinity for chaos myself.

    Cyberpunk: Edgerunners is available to watch on Netflix. It’s well worth the time and emotional exhaustion.

  • From Trails in the Sky into Reverie

    From Trails in the Sky into Reverie

    Spoilers probably (for an incredible series of games that no one should be spoiled on so warning potential stumblers of the internet) because I have no chill and can’t keep my mouth shut. Apart from that one time I knew one thing and didn’t spoil it for exactly one person. Everything else is off the table, unless I’ve forgotten it.

    There was no way I could add in the Cold Steel games into the title but this is my current love letter to The Legend of Heroes: Trails series of video games. Over the last 14 months or so I have developed a small obsession with a series of games that started off very innocently enough after a recommendation and has become an all consuming obsession that I can not get enough off. This is largely because there are still a few games out in Japan that haven’t been translated into English and as I can’t read, speak or understand Japanese I am at a loss. The Trails games are story-rich JRPG’s set in a science fantasy world and full of amazing characters that are easy to fall completely in love with. And some are incredibly easy to despise too.

    Estelle and Joshua are about to enter a boss fight in trails in the sky with a giant penguin
    Having funny moments like this helps break up some of the more serious context of the plot which allows for the player to appreciate, enjoy and process the plot in a comfortable pace

    When I first played Trails in the Sky in 2022 I had no idea what I was getting myself into. I was sold on the idea of turn based combat and a slower-paced game that required a lot of reading and as Trails in the Sky just so happened to be on sale on steam I went ahead and purchased it. Then Trails in the Sky SC, then 3rd and so on. In July I played the most recent localised game Trails into Reverie and now I am impatiently waiting for Trails Through Daybreak; the English titled name for Kuro no Kiseki (which is not my favourite choice of translation but I’ll have to go with it). I played the three Sky games first, then I think I played Trails from Zero on the Switch before playing Trails of Cold Steel 1 and 2.

    I then painstakingly waited (slightly teasing, because I know I haven’t really had to wait that long compared to others that have waited a very, very long time to be able to play these games in English) about three months or so to be able to play Trails to Azure, then finally went back to Cold Steel 3 and 4 and finished with Reverie in the summer. I say finished, if I didn’t miss two treasure chests in one of my playthroughs I would have a platinum trophy right now but alas…I have also played The Legend of Nayuta: Boundless Trails although yet to go through NG+ which has additional information added and is either related to the Trails series or not. I have my suspicions, theories and I have questions, naturally. Whether is is part of the same universe or not it’s certainly a fun and interesting game to play.

    What started as a slow burn cozy RPG became something so much more…

    Now I sit here with fan theories buzzing in my brain continously fueled by dangerous territory , favourite characters, organizations I don’t understand the motives behind, more questions than answers, spin off games I have made up in my head that I want to see (basically just a game where Ries visits every culinary institution, bakery, cafe and so on to taste test all of the things – she could rock an Instagram account full of food pictures by the way) and an obsession with a world that is truly awe inspiring. This is the type of story craft and world building that makes me so envious yet so inspired. People came up with all of this and have turned it into something that people can discuss and theorize in great detail. The fandom may be small in comparison to other franchises but it is aggressively dedicated. I like that and I like that I am a newbie, but a part of that now too because these games have become treasures.

    What started as a super cute and cosy game following these two teenagers adventuring around their kingdom to learn to be Bracer’s and help others in need has become so much more. It’s so easy to forget some of the finer details but the charm of Trails in the Sky with such likeable protagonists in Estelle and Joshua Bright continuing with the series was kind of a no brainer. I find starting new games really difficult because it’s a lot of new information to process, particularly RPG’s which are usually character driven and require learning a lot about the world you’re in. Trails doesn’t shy away from this and there is a lot to learn about the world by reading it all however there was no point I felt completely overwhelmed because it was a slow burn game. The plot development and pace was subtle and interesting. The orbment system was confusing and took me a long time to get into but now I understand it, you can make such strong characters it’s insane.

    I intended to pace myself a little more between games because I was a little intimidated going from the 3rd Sky game to Zero with a new cast of characters to learn about and a new city to explore however I found the idea of it being pretty contained within the city of Crossbell and just having four party members helped convince me to try and without a doubt From Zero to Azure is my favourite arc. It sets so much up and made me realise just how much more there is to these games, particularly Azure. Because it was smaller and more self contained you get to really know the characters. Tio and Randy had so many laugh out loud moments but there were some heavy hitting themes too. Plus it introduced me to the wonders of the cast Avalon Gate and that became my favourite AOE heavy hitting spell from there on, which didn’t continue in later games which is very sad for me.

    So many characters have depth to their back stories making it hard to choose just one favourite

    Sky 3rd follows a hare’s breath behind if not on par with Zero/Azure if not for the unique style of play but for just how tragic and heavy it is. Having to traverse the literal abyss to find the truth behind my favourite character’s (Renne) backstory was an emotional task in itself because I already knew I was going to cry and just hate what I was about to see. Not to mention the protagonist of 3rd, Kevin, also has to deal with some incredibly hard moments and reading about why he is the way he is and what happened to him completely broke my heart.

    Renne may be my favourite character and for very good reason because she is excellent but Kevin and Ries are without a doubt my favourite duo, or couple, I guess it’s hard to see one without the other now but their relationship genuinely is like no other. There is nothing outwardly romantic between the two, everything is really subtle because that isn’t the point of 3rd but some of the moments between the two are really intimate. It’s hard to describe fully, other than saying its just more between the two of them. I think it’s because of the content of 3rd being as hard hitting as it is and the shared trauma Ries and Kevin have over Rufina that makes it that way but I truly could not see them as anything but Ries and Kevin. Like, there is no one without the other. Ries literally jumps into hell, sword over her head ready to fight whatever Gehenna has to throw at her and she will stay and fight for as long as she can. She has a lot of those big impulsive moments that don’t always go in her favour but with both of them together they are just wonderful.

    That being said Estelle and Joshua too go through quite the ordeal but have a very different dynamic and seeing that really flourish through the Trails games and then continuing to see them grow in later games is something really special. Estelle Bright is an amazing character to experience the Trails universe in because you learn things through her. She’s completely sheltered in her small hometown in a relatively small kingdom and exploring with her not only shows you just what a resilient character she is but also her reactions as she learns things about the world echo that much louder because you, the player, react the same way instinctively. At least I did because I had many ‘what is going on here’ moments which became more and more frequent as I carried on.

    There was something really quite lovely about seeing Estelle search for the Bug of Legends to try and cheer Joshua up in the only way a small child could. Her resilience to keep going and to make sure it was the best bug, legendary even, as that was the only one that would clearly do. She never looses that charm about her and with everything she learns, her entire world opening up, she continues forward with such drive and determination. It’s inspiring and even more exciting to see in a female protagonist. Joshua never takes the spotlight from her despite him having things that make you curious and a heartbreaking enough backstory but they both shine individually as well as together.

    I feel like I’ve not really given much time to the Trails of Cold Steel games and it isn’t because I dislike that arc. It has some of the most shocking and intense moments, introduces more fantastic characters and finally gives the player a chance to see Erebonia, a country you’ve been hearing about from the start. That’s what these games do best, plant tiny seeds early on and then develop them, give you bits of their history, so that when you are actually playing as people of Erebonia it kind of flips what you’ve learned on its head a little bit. You kind of thing of it pretty badly but then you see how the people of Erebonia’s lives have been enriched by the drastic, harsh and quite cruel methods of chancellor Osborne but it was all for a reason and getting to that point, learning what it was all for, certainly took its time but for me it was worth it.

    The Cold Steel games play differently to the others and have that kind of life sim attribute to it of strengthening relationships with class mates in your free time. The difficultly I found was having so many people I wanted to get to know and learn about and having to choose between them kind of took away from the game a little bit. Not enough that I didn’t care or didn’t enjoy it but enough that I felt there were characters I wasn’t interested in getting to know and so later on some of the plot based decisions, conversations and dialogue felt a bit strange. I did however find many characters I really loved in all four games. Beryl for one, despite not being a main cast character is an enigma no one can figure out. She knows all kinds of things she shouldn’t and if only we’d been able to spend more time with her we could have reached Peak Beryl but earlier on…

    Beryl from Trails of Cold Steel

    Trails into Reverie was a pretty interesting game to play in the summer and one I had a lot of fun with. Bringing most of the characters together in one game and being able to create your own ‘dream team’ was really fun. Reverie, in a similar way to Sky 3rd has it’s own unique plot alongside a whole series of mini games and The Reverie Corridor dungeon to explore. One detail I really loved in the latter part of the game, or perhaps even NG+ was unlocking little character scenes and sequences in the Reverie Corridor after certain fights or conditions had been met. After battle you’d get a little scene between characters that was just a little cute victory thing but these added more detail to that and had for some real fun moments. Renne, Nadia and Musse couldn’t resist winding up Towa in this one in particular.

    It’s so difficult to sum up everything I feel in a way that is both coherent and does this series justice that isn’t inconceivable squealing. Each game has kept me thoroughly engaged with the story and the characters, developing the world and the plot with each installment. They are unlike anything I’ve ever played before.

  • Replaying FF7R in anticipation for FF7 Rebirth

    Replaying FF7R in anticipation for FF7 Rebirth

    It’s no secret that Final Fantasy is one of my favourite franchises (lets not talk about FF16 right now though, I currently have no desire to finish it) and I wrote a few years ago now about my experience playing FF7R when it first released on PS4. Fresh information has been streaming through about the highly anticipated FF7 Rebirth coming in February 2024 so I thought not would be an excellent time to refresh my memory on the gameplay of FF7R and finally get around to completing the Intermission Yuffie episode. I’ve still got Crisis Core Reunion to play and with no knowledge of Crisis Core whatsoever I feel I need to give that the attention it deserves to be completely up to date with everything and ready for whatever FF7 Rebirth throws at me.

    Aerith and Cloud from FF7R standing close to each other in the Wall Market Collesium.
    Spending dedicated one-on-one time with most party members really helps you get to know them as you play FF7R.

    I’ve played through the game again and it’s brought back many treasured memories of the countless replays of the original and the amount of times I did actually play through FF7R on the PS4 and then again on the PS5 when I got that version for free. I did quickly become pretty engrossed with FF14 not long after getting the PS5 though so everything kind of got put on the back burner. Now I’m kinda waiting for Dawntrial and have played through several Trails games I thought revisiting FF7R to get caught up again would help reinvigorate my excitement for the release of Rebirth in February. And I am SO excited for that game.

    I’ve now completed FF7R again on PS5 and will be taking advantage of the chapter selection mode that becomes available after completing the game for the first time to grab a few more PS5 trophies. I’m halfway through the Yuffie episode too and have Crisis Core Reunion ready to go after that. I feel a lot better knowing what I do know about FF7 Rebirth and that the second installment of the games is going to take us exploring all the way through to The Forgotten City. The announcement trailer showed some of the Weapons which look glorious as I knew they would. Fighting them in FF7 was a pretty spectacular moment, and the sidequest in FF14 showing the Weapons (and getting small PTSD after my first EX trial in FF14) and getting to fight them alongside friends was a cool moment. I can’t wait to see how the Weapons will be utilised in FF7R whether that’s in Rebirth or the installment that follows. If we are keeping the R theme will it be FF7 Revelations or something?

    Reno - one of the Turks in FF7R
    Ah Reno – the character that taught me I have a thing for red haired, snarky, JRPG men… *sigh*

    FF7R made me cry, again, probably. I’m sure I cried many times the first time I played it both from the overwhelm of finally getting it in my hands to all those beautifully harrowing moments that caught my attention the first time around. I have come to realize in this playthrough just how much I love each and every character in FF7’s world. People are always pitting Tifa and Aerith against each other for being the ‘better’ female lead but I felt a real strong sense of sisterhood between the two of them. I loved that. I love Tifa’s strength and quiet resolve, I love Aerith for her compassion, kindness and optimism. They are both fantastic characters. Playing as Yuffie for the first time reminded me just how much I love her character in FF7. I ALWAYS did everything I could to get her as a party member early on in the original game to have her for as long as possible. She’s cute, angry, small and clumsy – everything I love in her archetype of character and I can not wait to see how she slots in with the rest of the FF7R characters.

    Cait Sith looking down on the destruction of the plate falling down
    I’m really looking forward to the introduction of other characters and party members through FF7 Rebirth

    I haven’t finished the intermission episode yet but Yuffie and Sonon’s relationship at this point has had my laughing. Yuffie is exactly the sort of character I love to play; completely chaotic but with a good heart and doing things with what she believes to be the best intentions. You already get a glimpse of the strained relationship she has with her dad who a lot of people respect. She’s got a bright and sunny disposition and she fights like a complete badass. Strong Estelle Bright energy – an unrelated female protagonist from Trails in the Sky but that lovable hotheaded chaotic energy is exactly the sort of female character I love. Yuffie is going to bring some great energy and interactions in Rebirth. Sonon balances her character pretty well although seems to have taken the ‘big brother’ role and whilst he kind of goes along with what Yuffie is doing and saying he’s also very much muttering ‘why me’ along the way.

    Replaying FF7R and reminding myself how weapons upgrade and how to use things like materia and summons alongside remembering that each party member has a unique style to their fighting gets me excited for FF7 Rebirth and the party compositions and synergised attacks to come. I’m really excited to get all the party members together and really see how the grow and develop together in this new version of Final Fantasy 7. Despite my initial reservations about the game being solely based in Midgar that doesn’t mean it’s lacking in depth or emotive story topics. The development and expansion of the starting city really deserves credit because even though some areas of the game do feel a little bit tedious, they are still done well. Playing FF7R again I knew I wasn’t excited about going through the Sewers and then the Train Graveyard again but since playing I have come to realize part of the reason I didn’t enjoy them is because you are at such a rush to get back to base at that point and it sort of feels like you’re blocked.

    My replay of FF7R was enjoyable, emotional and has certainly got me hyped up for the next installment in February.

    FF7R Characters facing off against Sephiroth in the final battle